AI Insights · Timothy · July 2022
Top 5 Celebrity Games on iOS in Egypt Q2 2022
In Q2 2022, top celebrity games on iOS in Egypt saw varied performance with notable trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 celebrity games on iOS in Egypt showcased diverse performance metrics. Here is a detailed look at the trends in weekly downloads, revenue, and active users for these popular titles.
Lamar - Idle Vlogger from Crazy Labs saw a significant increase in weekly downloads, starting with just 4 downloads in early April and peaking at 658 in the first week of May. The game maintained an average of 446 downloads per week towards the end of June. Weekly revenue, although modest, peaked at $65 in the week of May 23. Active users showed a consistent upward trend, reaching 1.05K by the end of June.
Kim Kardashian: Hollywood by Glu Games LLC experienced a notable spike in downloads, with a sharp increase to 885 downloads in the week of May 23, followed by a peak of 130 downloads in the last week of June. Weekly revenue saw fluctuations, peaking at $154 in the final week of June. The game also observed a rise in active users, reaching a high of 673 in late May before settling at 265 by the end of June.
Streamer Rush from MagicLab had a varied performance in downloads, starting strong with 587 downloads in late April but dropping to single digits in the subsequent weeks. Active users mirrored this trend, peaking at 601 in late April and gradually declining to zero by the end of June. The game did not generate any revenue during this period.
BTS WORLD by Netmarble Corporation maintained steady weekly downloads, averaging around 53 downloads per week with a peak of 88 in the last week of June. Weekly revenue remained relatively stable, peaking at $136 in early April and holding steady around $24 to $32 in subsequent weeks. Active users also showed consistent engagement, peaking at 293 by the end of June.
Become a Celebrity from Lion Studios had fluctuating download numbers, with a peak of 73 downloads in late May but dropping to zero by the end of June. Active users showed a gradual decline from 254 in April to 193 by the end of June. The game did not generate any revenue during this quarter.
This data comes from Sensor Tower, providing deeper insights into the app economy and trends. For more detailed analytics and insights, visit Sensor Tower.